Showing posts with label Changes MMO. Show all posts
Showing posts with label Changes MMO. Show all posts
Monday, March 8, 2010
My 2cp: Changes (MMO)
Recently I was pondering on some of the games that are growing older and throwing out changes as they 'evolve'. Do changes harm older games or does the lack of change harm them? Are they implementing changes that players want? Do the newer MMO games follow on the trend?
WoW, will we ever really see many new classes? Will we ever see a new class besides another hero class? Do we have much more, in terms of classes, to look forward to? Playing the same classes for six years, does it grow old? There are plenty of changes in the game often enough, though it's always to balance PvP and changing PvE in the process. Does this wear a player thin after playing a game for so long?
Everquest 2, will the recent additions of Battlegrounds mean changes and nerfs to PvE? Will players in a game of it's age be open to these changes? I am curious to see how this game handles the changes and balance. The Everquest games have never had a large focus on PvP, so it will be interesting just to see how the community reacts to this.
Nerfing skills that have been out for several years, does this push players away? If it was fine for the last five years, why isn't it now? That has always been one question that bothers me about MMO games. It's almost like pulling the rug out from under the class. How about newer game such as Allods. Changing up classes before they even get out of beta, going from a great class you are looking forward to a class that is lacking.
I think changes that refresh a game are more inclined to keep people- opposed to those that impact (sorely) a persons outlook of a game they know and are comfortable with. I feel often companies change the wrong things and let too many things stagnate. That's just my 2cp.
Hope everyone has a great week!
-kaozz
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