|The only thing that matters is the end game, right?|
I haven't played EQ2 in awhile, I worked on my beastlord when the last expansion hit. My inquisitor sat by the sidelines at 90 and still does. I thought about picking her up with the Skyshrine update, checking out some of the new stuff, which I suppose I can but I won't be leveling her anytime soon.
With the Skyshrine update, which adds a lot of new content, the level cap is upped to 92. I think two extra levels is kinda silly. But not as silly as the requirement to get these two levels.
In order to level you'll need approximately 280 AA. I'm short on that a bit, sitting at 169 AA. However, I don't care to hit any type of AA cap before I level. I like to do things in my own due time, in all of my games. I just want to do what I want- when I want. These days I'm a tourist who pops in here and there, and right now I'm held in transit.
I think EQ2 is a wonderful game. It has a lot of fun stuff to do. a lot of choices, lots of activities and some of the best housing in any MMO. This seems to conflict with that feeling. I suppose I got bored after awhile with EQ2, with the lack of a quest tracking system on the map didn't help in the huge world. One haul to 90 was enough to daunt me. Forcing me to work on AA isn't going to entice me to log back in. I don't group much these days anyhow, I'd still like to hit the cap if I felt like it. Because of this, this cap that is aimed at creating a certain type of endgame, I don't see myself playing again anytime soon.
I find it ironic they removed crit mitigation and put in another thing to cap out. We don't want to force you to do this or that- We'll just force you to do something else. This isn't a fix. These days if I log in I'm very casual, puttering around exploring, working on housing, crafting and exploring, so should this matter to me? It sort of makes me feel that only a certain type of player is goal in this game. Which is fine, I don't play it that much these days anyhow. Someone else can take my place, right?
Maybe down the road I'll feel like doing it again, maybe I'll feel like gathering more AA. Not today. Not tomorrow. It's just the little things that keep me away when developers make choices like this. It leaves me feeling sour when a game feels like everything is funneled towards a certain type of play. I can see why this was thought to be a good idea -but- you can't expect a game to feel like a world where players have choices if you force things upon them.
I might sound like I'm picking EQ2 apart, I'm not, I think it is a fantastic game, it has a lot of great options! It is one of my favorite MMO games, if you look in my history here you can see just how much I love the game. This is where I come to share my thoughts about my games and if I wasn't honest there really wouldn't be much of a point to writing.